![]() If both Assault Teams fail to make the minimums the battle is available for 35 minutes (5 minutes of battle preparation, 30 minutes of idle), the Auto-Resolver decides a winner: If sufficient quantities are not met, the Assault team with the deficiency will retreat suffering a 25% resource and 20 points of morale penalty The remaining players can be a mix of all remaining classes. + At least 50% of the players (9 PAX for 2-faction, 6 PAX for 3-faction) need to be infantry or paratrooper tickets. 'Sufficient' tickets (spawns per player): A battle requires 'Sufficient' quantities: ![]() Maximum 36 player match (2-faction battle with 18 players each, 3-faction battle with 12 players each) ![]() The battle director activates 10 minutes after the battle has been created (5 minutes after the preparation time) ![]() War battles are generated by real players utilizing their command points to recruit and then deploy Assault Teams ![]()
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